Spatial Audio Design:Task 1 Exercise
ZHOU YUTONG / 0378676
Spatial Audio Design / Bachelor of Design (Honours) in Creative Media
Task 1 Exercise
TABLE OF CONTENT
LECTURES
SONIC DESIGN_WEEK 1
Overview
This lecture introduces the fundamentals of sound — how sound is produced, transmitted, and perceived — along with its measurable properties and its relationship to human hearing. It also discusses psychoacoustics, the study of how humans interpret sound, and briefly mentions digital sound processing and Pro Tools.
Nature of Sound
Sound is created by vibrations of air molecules, which travel through a medium (usually air) and stimulate the eardrum. These vibrations are recognized by the brain as sound.
Sound involves three main stages:
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Production – the source of vibration (e.g., vocal cords, instruments).
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Propagation – the movement of sound waves through a medium.
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Perception – the process where the ear captures the vibrations and the brain interprets them as sound.
Human Ear Structure
The ear consists of three parts:
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Outer ear – collects sound and directs it into the ear canal.
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Middle ear – includes the eardrum and three tiny bones (malleus, incus, stapes) that amplify vibrations.
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Inner ear – contains the cochlea, semicircular canals, and endolymphatic sac, responsible for translating vibrations into neural signals.
The ear is a complex and sensitive organ, crucial for both hearing and balance.
Week 4
For the final exercise, we were given a sound effect for a jetplane flying.
For this last exercise, we were given 2 different images. We had to use sound effects found online, and compile and edit them to create a suitable sound effect that fit the image.
FINAL Exercise 3 Submissions
Image 1 SFX
Image 2 SFX
Credits:
Image 1
Metal Footsteps by SoftDistortionFX under CC-BY 3.0 License
Space Station Drone by db3005 under CC-BY 3.0 License
Sci-Fi Lab Ambience by Zeraora under CC-BY 3.0 License
control_room.wav by Diboz under CC-BY 3.0 License
light Beam by Sustainededed under CC-BY 3.0 License
BEEP 2.wav by anthonychart... under CC-BY 3.0 License
SFX Laser beam V1 by bolkmar under CC-BY 3.0 License
Metal Footsteps by SoftDistortionFX under CC-BY 3.0 License under CC-BY 3.0 License
Screenshot of the impact effect
Create a screenshot with an explosion sound effect
FINAL Exercise 4 Submissions
2.punch effect
3. Deep Rich Explosion
REFLECTION
Experience
During the Sonic Design module, I learned how sound is produced, transmitted, and perceived. Through weekly exercises using Equaliser and Reverb, I practiced adjusting frequencies and creating different sound environments such as Telephone, Walkie Talkie, and Airport.
In the final project, I used multiple sound effects from Freesound.org to design audio for two images — a sci-fi laboratory and a light-beam scene. This helped me understand how to match sound with visuals effectively.
Observations
I noticed that small changes in frequency and reverb can completely change the mood of a sound. The professor’s feedback made me realize the importance of volume balance and clarity. In later tasks, I paid more attention to these details when mixing.
Findings
I found that good sound design requires both technical skill and creativity. Understanding how to use equalizers, reverb, and layering helped me build realistic and engaging soundscapes. I also learned that every sound must serve the overall atmosphere of the scene.














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