Spatial Audio Design:Task 1 Exercise

ZHOU YUTONG / 0378676

Spatial Audio Design / Bachelor of Design (Honours) in Creative Media 

Task 1 Exercise


TABLE OF CONTENT

REFLECTION


LECTURES

SONIC DESIGN_WEEK 1

Overview

This lecture introduces the fundamentals of sound — how sound is produced, transmitted, and perceived — along with its measurable properties and its relationship to human hearing. It also discusses psychoacoustics, the study of how humans interpret sound, and briefly mentions digital sound processing and Pro Tools.

Nature of Sound

Sound is created by vibrations of air molecules, which travel through a medium (usually air) and stimulate the eardrum. These vibrations are recognized by the brain as sound.

Sound involves three main stages:

  • Production – the source of vibration (e.g., vocal cords, instruments).

  • Propagation – the movement of sound waves through a medium.

  • Perception – the process where the ear captures the vibrations and the brain interprets them as sound.

Human Ear Structure

The ear consists of three parts:

  • Outer ear – collects sound and directs it into the ear canal.

  • Middle ear – includes the eardrum and three tiny bones (malleus, incus, stapes) that amplify vibrations.

  • Inner ear – contains the cochlea, semicircular canals, and endolymphatic sac, responsible for translating vibrations into neural signals.

The ear is a complex and sensitive organ, crucial for both hearing and balance.


          INSTRUCTIONS


          EXERCISE
          WEEK 2:Equaliser 
          Modulate the sound to different tones by adjusting different frequencies using parametric equalizers.
          1.1 Audio Adjustment
          WEEK 3:Further Uses of Equaliser and Reverb
          After learning about Equaliser last week, we further learned how to adjust different audios, and then learned about the reverb effect, a new audio effect that combines equalization and reverb.
          2.1 Telephone
          2.2 in the Closet
          2.3 Walkie Talkie
          2.4 Bathroom
          2.5 Airport

          FINAL Exercise 2 Submissions
          The six sounds that the professor asked us to tune out in class:
          1. Telephone

          2. in the Closet

          3. Walkie Talkie

          4. Bathroom

          5. Indoor Stadium

          6. Airport

          Week 4

          For the final exercise, we were given a sound effect for a jetplane flying.

          Jetplane SFX

          For this last exercise, we were given 2 different images. We had to use sound effects found online, and compile and edit them to create a suitable sound effect that fit the image. 

          img 1
          img 2

          FINAL Exercise 3 Submissions

          Image 1 SFX 


          Image 2 SFX 

          Credits:

          Image 1

          Sci-fi Laboratory Ambience by Iwan Gabovitch under CC-BY 3.0 License with sounds by wolick, swiftoid, Diboz

          Metal Footsteps by SoftDistortionFX under CC-BY 3.0 License

          control_room.wav by  Diboz under CC-BY 3.0 License

          Image 2

          light Beam by Sustainededed under CC-BY 3.0 License

          Metal Footsteps by SoftDistortionFX under CC-BY 3.0 License under CC-BY 3.0 License


          Week 5

          Screenshot of the impact effect

          Screenshot of creating monster sound effects

             

          Create a screenshot with an explosion sound effect


          FINAL Exercise 4 Submissions

          3.monster sound

          2.punch effect


          3. Deep Rich Explosion


          FEEDBACK
          WEEK 3:The professor pointed out that the sound of my walkie-talkie was not very similar, because the walkie-talkie voice was very loud, and my audio volume was too low, and the sound of the indoor stadium was somewhat similar to the sound of the airport.


          REFLECTION

          Experience
          During the Sonic Design module, I learned how sound is produced, transmitted, and perceived. Through weekly exercises using Equaliser and Reverb, I practiced adjusting frequencies and creating different sound environments such as Telephone, Walkie Talkie, and Airport.
          In the final project, I used multiple sound effects from Freesound.org to design audio for two images — a sci-fi laboratory and a light-beam scene. This helped me understand how to match sound with visuals effectively.

          Observations
          I noticed that small changes in frequency and reverb can completely change the mood of a sound. The professor’s feedback made me realize the importance of volume balance and clarity. In later tasks, I paid more attention to these details when mixing.

          Findings

          I found that good sound design requires both technical skill and creativity. Understanding how to use equalizers, reverb, and layering helped me build realistic and engaging soundscapes. I also learned that every sound must serve the overall atmosphere of the scene.


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