IVN-Task 2 : Composition
20/10/2024
11.10.2024 – 01.11.2024 / Week 03 – Week 6
ZHOU YUTONG/ 0378676
ILLUSTRATION & VISUAL NARRATIVE COM61304 / Bachelor of Design (Honours) in Creative Media
Task 2: Decisive Moment
INSTRUCTIONS :
LECTURES
Week1: COMPOSITION THEORY 2 // PERSPECTIVE
Summary of my lecture here :
- The use of technology should be driven by what society needs to make sure we're getting the most social benefits out of it.
- We need ongoing feedback and ways to improve things during the rollout.
- The project promotes a culture of open communication to boost creative ideas.
- The paper points out that working together with the right people helps blend resources effectively.
- We should regularly evaluate the project to make sure we're on the right track.
Week 2: COMPOSITION THEORY3//FORE,MID ANDBACKGROUND
Summary of my lecture here :
- The future analysis of the project looks at possible future developments.
- The thesis highlights the importance of the mesoscopic component through examples of real world applications.
- Through the context of the research, the thesis confirms the strengths and weaknesses of current theories.
- The thesis emphasises the importance of teamwork for the success of the project.
- The project provides a frame of reference and resources for ongoing research.
Week 3:
Summary of my lecture here :
The paper looks at the characters in the story and how they affect the plot. The main character has a clear goal, while the villain tries to stop them. The story develops around the conflict between these characters.
- Stories have different characters with different roles.
- The main characters are important to the story.
- The main character needs to face a goal or conflict.
- The protagonist doesn't have to be a good person, but they should make the audience feel something. The villain is the person, place, thing or situation that stops the protagonist from achieving their goal.
Exercises : Task 2: Composition
Objective: Place your Vormator character into a Pokemon card composition, incorporating foreground, midground, and background elements. You may also create a new shape not bound by the vormator rules or shapes. You may also come up with a new character that does is not bound by the vormator shapes.1,Draft Pokémon Monsters
Used this template for the screen
Inspired by Monster Hunter, I like biplane gargoyles and are mean looking so I designed it!
backgrounds :The monster's name was Mond, it lived in a huge cave in the mountains, it could only be found in a cave opposite the highest mountain peaks, and would only come out on the nights of the full moon, it had black scales on its body, which were very hard, and it loved golden treasures, so whenever the moon was full it would attack nearby human castles and loot the jewels.
It has stolen secret treasures from humans, who have fought back and reclaimed their treasures by sending an escort to find its cave and try to hunt it down!
2,Determine the final draft and trace the lines
Add context, both the treasure and the human confrontation as stated in the introduction should be represented
3,AI Software Pen Tool Stroke Point
4,Colour Fill
According to the background description, I wanted a black dragon, so for the theme colours I used black, white and grey, the time was set at night and the location was set inside a cave
5,Add card module to add details
5,Add card module to add details
6,Adding Shadows
I wanted this monster to act as a villain, so I set a high value for him, and based on the background, I gave it what I thought was a cool name
Feedback :
My teacher said my draft was great and a good start, but I needed to show an understanding of composition and the best way to do this was to refer to the framed ink book, which contains many references This would give me an idea of what compositions and shooting setups would be appropriate for my environmental narrative.REFLECTION:
Experience:Since there were no graphical constraints, I redesigned a monster. I started with a rough draft to follow up better. Then I imported the image into AI software and started tracing points with the pen tool. This was very difficult as it required a lot of paths, I layered it up and then coloured it, I left the borders to make it look more like a card deck
Observations:I have found that imagination is really an important factor. If you don't have enough imagination in the first step, you will stay stuck. At the same time, the AI software is very handy and it has helped me with many difficult operations
Findings :I have found that card making is not an easy task. Monster making puts a lot of people off. What kind of card image do I want? Creating the monster then having to conjure up its background and profile, and creating his skills takes a lot of time, but it's fun and makes for a great experience!
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