Major project 1

 ZHOU YUTONG / 0378676

22/4/2026-27/7/2026 (WEEK1-WEEK14)

Major project 1 / Bachelor of Design (Honours) in Creative Media 


TABLE OF CONTENT

  • INSTRUCTIONS
  • PROJECT
  • FEEDBACK
  • REFLECTION

INSTRUCTIONS

PROJECT

Project Type

VR Interactive Narrative Experience

Theme

Qin Shi Huang Unifies the Six States

Platform

Meta Quest / PCVR

Visual Style

3D Pop-up × Silhouette Animation

Technology

Unity Engine + Blender


01  Executive Summary

Paper Realm · Qin is a VR interactive narrative experience that transports players into a magical ancient library where history lives inside a floating enchanted book. Each of the book’s five pages unfolds into an animated 3D pop-up diorama depicting a pivotal stage in Qin Shi Huang’s unification of China (221 BCE). Players physically interact with miniature historical worlds, bridging immersive entertainment with cultural education.


The project goal is to transform passive historical consumption into active spatial storytelling — allowing users to observe, touch, and experience ancient China from impossible vantage points.


02  Project Concept

Core Narrative Premise

The player enters a mysterious ancient library filled with endless bookshelves and floating dust particles. At the center, a magical book hovers in the air, suspended by smoke-like golden energy. As the player approaches, the book becomes “aware” of their presence — slowly rotating toward them, its pages gently breathing open and closed.


When the player reaches out, the book opens and five animated 3D pop-up scenes rise from its pages — each a miniature theater of Chinese history that the player can walk around and interact with.


Visual Identity

Silhouette Storytelling

Black silhouette characters with gold and red accents against dramatic backlit compositions.

3D Pop-up Structures

Layered paper-theater geometry creates spatial depth readable from all VR angles.

Dark Golden Atmosphere

Warm amber lighting, floating dust particles, and magical smoke throughout the library.

Paper-Theater Aesthetic

Animated paper folding transitions connect each historical chapter seamlessly.


03  The Five Pages

The experience is structured as five animated chapters, each triggered by turning a page of the floating book.


Page 1 — Chaos of the Warring States

Story: China is fragmented into multiple kingdoms locked in endless war.

Scene: Burning cities, opposing armies, smoke and battlefield fire rising from layered pop-up battlefields.

Interaction: The player raises their hand above the burning city. Dark clouds gather and rain falls from their palm, gradually extinguishing the fires. Once all flames are out, the battlefield folds downward like paper and the next page rises.


Page 2 — Rise of Qin

Story: The Qin state grows increasingly powerful and begins its expansion.

Scene: A massive Qin palace rises vertically from the page, flanked by organized military formations and mountain backdrops under black battle flags.

Interaction: A giant 3D war drum sits at the center. Each time the player waves or strikes the drum, a new row of soldiers rises from the ground. When the final row appears, the drum beats automatically with accelerating rhythm before the scene folds into the next page.


Page 3 — Conquest of the Six States

Story: Qin defeats its six rival states one by one.

Scene: An expanding map of China with falling state banners, fast-moving cavalry, and collapsing cities across layered map geometry.

Interaction: The player swipes their hand from left to right across the map. A glowing path appears, cavalry advances along it, and the flags of the six kingdoms fall in sequence. The map then folds inward, completing the conquest.


Page 4 — The First Emperor

Story: Ying Zheng is proclaimed Qin Shi Huang, the First Emperor of a unified China.

Scene: A massive imperial throne with grand stairways, unified banners, and officials bowing below, all rising dramatically with floating golden particles.

Interaction: A deep horn sounds as the Emperor raises his imperial seal, which begins to grow larger while the scene dims. The player must click the giant floating seal — it crashes to the ground with the entire pop-up scene shaking from the impact.


Page 5 — Unification of the Empire

Story: Qin Shi Huang standardizes writing, currency, roads, and measurements across China.

Scene: Roads connect all regions, ancient coins and Great Wall silhouettes float across a unified 3D map.

Interaction: A calligraphy brush materializes in front of the player. They trace the ancient “Qin” character in Small Seal Script. Once completed, the entire empire map emits a faint golden light, and the ancient book slowly closes and locks itself.


04  Environment Design

The Magical Library

The library serves as the persistent hub space throughout the experience. Its design communicates scale, mystery, and reverence for knowledge.


Atmosphere

Massive ancient library, endless bookshelves, floating dust particles, warm dark lighting, magical smoke effects, quiet ambient soundscape

VR Freedom

Freely approach the book from any direction, observe scenes from multiple angles and distances, explore without movement constraints, immersive museum-like freedom


05  Technical Approach

Technology Stack

3D Engine

Unity Engine, Playcanvas

Asset Creation

Blender (3D modeling, rigging, animation)

Target Hardware

Meta Quest (standalone) + PCVR (tethered)

Interaction

Controller input, hand-gesture proximity triggers, gaze-based focus, physics-based page turning

Effects

Custom smoke particle shader, mesh-based page flip animation, dynamic shockwave effect, spatial audio


06  User Experience Goals

Historical Immersion

Players physically inhabit and observe a miniature animated historical world, not simply watch it.

Curiosity-Driven Exploration

The floating book naturally invites approach and discovery, encouraging organic player-led engagement.

Spatial Storytelling

History unfolds in 3D space around the player, turning passive consumption into active observation.

Educational Impact

Transform historical education into a memorable, embodied experience through spatial narrative design.


07  Creative Inspirations

Visual References

  • Harry Potter — magical, sentient books with personality

  • Traditional Chinese shadow puppetry — silhouette drama and layered composition

  • Chinese paper-cut art — graphic elegance and cultural authenticity

  • Tengami (pop-up book game) — paper-fold world transitions

  • TeamLab digital art installations — environmental immersion


Technical References

  • VR interactive storytelling and spatial narrative design

  • Immersive museum experiences (digital and physical)

  • Cinematic VR experiences with non-interactive observer roles

  • Interactive diorama and miniature theater design


Regarding the scene modeling, I created many models to piece together the entire scene.
For example, the jade seal model

I created a simplified version to test whether VR mode interaction is possible.This is not the final version; it's just for testing whether the model and interaction are usable.

Comments

Popular Posts