IMMERSIVE VIDEO PRODUCTION Project 1 360° video experimental

ZHOU YUTONG / 0378676

Week1---Week2   (21/4/2026---28/4/2026)

IMMERSIVE VIDEO PRODUCTION/ Bachelor of Design (Honours) in Creative Media 

 Project 1  360° video experimental


TABLE OF CONTENT
INSTRUCTIONS

LECTURE

PROJECT

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          INSTRUCTIONS


          LECTURE

          Week 1: Course Introduction and Basic Understanding

          Core: VR Space Construction, VFX Emotional and Interactive Experience Shaping

          Course Significance: To cultivate creators capable of designing spatialized, immersive experiences, integrating visual design, interaction, and immersive workflows.

          Core Issue: Can visual effects bring emotions and feedback to VR that cannot be achieved through mere spatial manipulation?

          Key Tools: Gaussian Splash (Live-Action Capture), Blender (Assets/Animation), Godot (World Building/Interaction), HMD (Experience Testing)

          VR VFX Characteristics: Triggers Presence, Uses Effects to Enhance Emotional Immersion, Expressing Subjective Feelings of Dreams/Memories Rather Than Simply Recreating Reality

          Assignments: Project Proposal, Project Deliverables

          Course Rhythm: First 4 weeks: Theory (VR/VFX → Immersion/Presence → VR Narrative → Perception Theory); Last 6 weeks: Practical Application (Tracking/Interaction → Assets/Scenes → Effects Integration → Output)


          1. Immersion

          Definition: Deeply engaged in an experience, with attention drawn in and reduced perception of the outside world.

          Immersion methods in different media:

          Novels: Language, narrative, emotion, imagination

          Film: Moving images, sound, shots/editing/color, emotional involvement

          Daydreaming: Inward focus of attention, self-generated scenes

          VR: Sensory closure, spatial perception, interactive embodiment

          2. Presence

          Definition: Feeling "truly there," treating the medium/virtual space as a real-life location.

          Difference from Immersion:

          Immersion = Deep engagement

          Presence = Being physically present

          Three types of presence:

          Spatial presence: Feeling physically present in the environment

          Social presence: Feeling the presence of others/characters

          Self-presence: Feeling that the virtual body/perspective belongs to oneself

          3. Design Direction

          Goals: Enhance immersion, support presence, reduce discomfort, make the virtual world "habitable"

          Methods: Unify visual style, reduce distractions, guide attention with environmental cues, use special effects purposefully

          Creative thinking: From dreams to VR, from personal experience to universal expression


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